High School Soft

All | Freeware | Paid
Programs 1-15 of 180 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [Next]
Mosquito 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.
Review by Richard Haines: Hello, and thank you for this game... i used to play it often with my son 10 years ago, when he was 6 or 7 years old. we both loved it. i would like it back!! i have no idea if you'll see this message, but my idea is that perhaps the Mac App Store represents an opportunity for you to bring back this classic! i am in no way affiliated with Apple, i would just like this game, and i think it is great for kids... of all ages :) i am, even with my peculiar writing style, a Grinnell College graduate with a degree in Mathematics. my reach is not extensive, but i have talked about your Mosquito game with educators and would recommend it heartily to several people i know in the educational field should it reappear. Thank you for your attention. S... (5/5 - 28-May-2011)
10 / 10
Chase 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.
10 / 10
$1.64 Puzzle 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values. The program generates hundreds of problems on two levels of difficulty.
10 / 10
Angle Doubling 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students write and solve simple algebra problems, then manipulate the vertices of an on-screen triangle so that it matches given information about its angles. Sample problem: "Make triangle ABC so that m
10 / 10
Box & Whiskers Drill 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use sets of data to construct on-screen box and whisker plots.
Review by Gha: Detects more spyware than adaware lavasoft, excellent anti spyware software !!! (3/5 - 21-Jan-2006)
10 / 10
Triangle Types 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students classify triangles based on sides and angles.
10 / 10
Fraction Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. The program shows a series of 150 preset problems. Each problem has a blank, sectioned square and a given fraction goal. Students must shade the square to match the given fraction. The program allows students to draw lines on the screen, and to shade certain fractional parts.
10 / 10
Percent-O-Rama 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.
10 / 10
Fraction Tiles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.
10 / 10
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
10 / 10
Arcs & Sectors 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the radius or diameter of a circle, and the measure of a central angle, students must find the following: the area of the circle; the area of the sector defined by the central angle; the circumference of the circle; the length of the arc defined by the central angle. All answers are rounded to the nearest hundredth.
10 / 10
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
10 / 10
Adding Three Fractions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students choose one of two types of problems: ruler fractions (halves, fourths, eighths, sixteenths) or regular fractions. Students must add the given three fractions. Every problem is illustrated with an interactive sketch.
10 / 10
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.
10 / 10
Pizza Party Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use hints to find what fraction of a pizza was eaten by each of five party-goers. Sample hints: "Judy had 2/5 of a pizza. Bill ate twice as much pizza as Judy."
10 / 10
Programs 1-15 of 180 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [Next]